﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BigPang.Common.GamePlay.Objects;
using BigPang.Common.Service;

namespace BigPang.Server.GamePlay.Objects
{
    public class STank : Tank
    {
        public override void OnAdd()
        {
            GameSession.RiseEvent((IGameCallback callback) => 
            { 
                callback.OnObjectCreated(typeof(Tank).ToString(), Name, Id, X, Y); 
            });
        }
    }
}
